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dnd:jazel:arbor

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Arbor : City of Verdancy & Necromancy

Part of the Jazel Empire, Arbor is a city deeply connected to the cycle of life and death, where nature and the supernatural coexist in a delicate balance. The city is lush and overgrown, with buildings entwined by vines and roots, and the air is thick with the scent of earth and greenery. Arbor's citizens are introspective and reverent, with a strong sense of community and responsibility towards the environment. They are pragmatic, understanding that decay is as much a part of life as growth, and they do not shy away from the darker aspects of nature. The city has an almost mystical aura, where the boundary between the living and the dead is blurred, and the people are known for their wisdom and depth of character.

Industry

Trade Goods

House of Growth

Key Organizations

City Structure

The full interactive map of the city can be viewed here.

Below is a simplified City View:

Districts

Arbor is broken into 7 districts, each with a unique primary industry and style. The nature of each district draws a distinct group of professions or interests, shaping the very landscape itself.

Verdant Hearth

Brambleward

Hollowrest

Willowbend

Rootshadow

dnd/jazel/arbor.1738466590.txt.gz · Last modified: 2025/02/01 19:23 by corran

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