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dnd:houses:growth

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House of Growth

“From life to decay, from decay to life — growth is eternal.”

The House of Growth is the most powerful family in Arbor, responsible for agriculture, healing, and waste management. They rule the city through their control over the Council of Arbor, ensuring that the city's prosperity continues. Their magic is a unique fusion of Verdancy (life magic) and Necromancy, which they use to cultivate crops, heal the sick, and recycle waste back into the ecosystem.

They are deeply respected by farmers, healers, and druids, but also feared by those who see their grip on power as too tight. Despite their benevolent reputation, their control of Arbor’s food supply and health infrastructure gives them immense political leverage, making them one of the strongest families in the Jazel Empire.

They ensure the city is well-fed and healthy, using their deep knowledge of verdancy and necromancy magic to cultivate crops, heal the sick, and manage the natural cycle of life and death. The House is also responsible for maintaining the balance between life and decay, ensuring that Arbor remains lush and fertile

dnd/houses/growth.1738468300.txt.gz · Last modified: 2025/02/01 19:51 by corran

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