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dnd [2025/02/02 15:27] corrandnd [2025/09/14 12:22] (current) corran
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 ===== Major Cities ===== ===== Major Cities =====
-[[dnd:jazel:arbor|Arbor : City of Verdancy & Necromancy]] +  * [[dnd:jazel:arbor|Arbor : City of Verdancy & Necromancy]] 
-[[dnd:jazel:beacon|Beacon: City of Light, Illusion, Evocation & Fire]] +  [[dnd:jazel:beacon|Beacon: City of Light, Illusion, Evocation & Fire]] 
-[[dnd:jazel:somewhere|Somewhere: City of Mysticism, Divination, & Conjuration]] +  [[dnd:jazel:somewhere|Somewhere: City of Mysticism, Divination, & Conjuration]] 
-[[dnd:jazel:swallow|Swallow: City of Wind & Enchantment]] +  [[dnd:jazel:swallow|Swallow: City of Wind & Enchantment]] 
-[[dnd:helm_hold|Helmhold : Capital of The Collective, City of Stone & Abjuration]] +  [[dnd:helm_hold|Helmhold : Capital of The Collective, City of Stone & Abjuration]] 
-[[dnd:jakaru:tidehaven|Tidehaven : City of Water & Alteration]]+  [[dnd:jakaru:tidehaven|Tidehaven : City of Water & Alteration]]
  
 ===== The People of Arkadia ===== ===== The People of Arkadia =====
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 Strict regulations govern the use of magic on an industrial scale or in ways that could disrupt societal equilibrium. The magical houses enforce these rules rigorously, with violators subject to severe penalties, including magical censure or exile. These regulations aim to prevent the misuse of magic while maintaining the delicate balance between the houses and the growing influence of industrial technology. Strict regulations govern the use of magic on an industrial scale or in ways that could disrupt societal equilibrium. The magical houses enforce these rules rigorously, with violators subject to severe penalties, including magical censure or exile. These regulations aim to prevent the misuse of magic while maintaining the delicate balance between the houses and the growing influence of industrial technology.
 +
 +===== Airship rules =====
 +
 +[[dnd:airship|Airship Combat System]]
  
dnd.1738538825.txt.gz · Last modified: 2025/02/02 15:27 by corran

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