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dnd [2025/02/02 15:24] – adding blurb about magic corrandnd [2025/09/14 12:22] (current) corran
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   * [[dnd:the_collective|The Collective]]   * [[dnd:the_collective|The Collective]]
   * [[dnd:jakaru|Jakaru]]   * [[dnd:jakaru|Jakaru]]
 +
 +===== Major Cities =====
 +  * [[dnd:jazel:arbor|Arbor : City of Verdancy & Necromancy]]
 +  * [[dnd:jazel:beacon|Beacon: City of Light, Illusion, Evocation & Fire]]
 +  * [[dnd:jazel:somewhere|Somewhere: City of Mysticism, Divination, & Conjuration]]
 +  * [[dnd:jazel:swallow|Swallow: City of Wind & Enchantment]]
 +  * [[dnd:helm_hold|Helmhold : Capital of The Collective, City of Stone & Abjuration]]
 +  * [[dnd:jakaru:tidehaven|Tidehaven : City of Water & Alteration]]
 +
 ===== The People of Arkadia ===== ===== The People of Arkadia =====
 The inhabitants of Arkadia form a society that is strikingly homogeneous, where race rarely determines one’s station, influence, or treatment. This cultural integration stems from a deep-rooted belief in the interconnectivity of all beings, shaped by the magic that binds their world. Aligning too selectively with one’s own race is considered both archaic and socially taboo, a notion reinforced by the conviction that magic itself transcends physical differences. To overly limit one’s associations is seen as an affront to the unifying principles of the magical houses that govern Arkadian life. The inhabitants of Arkadia form a society that is strikingly homogeneous, where race rarely determines one’s station, influence, or treatment. This cultural integration stems from a deep-rooted belief in the interconnectivity of all beings, shaped by the magic that binds their world. Aligning too selectively with one’s own race is considered both archaic and socially taboo, a notion reinforced by the conviction that magic itself transcends physical differences. To overly limit one’s associations is seen as an affront to the unifying principles of the magical houses that govern Arkadian life.
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 Strict regulations govern the use of magic on an industrial scale or in ways that could disrupt societal equilibrium. The magical houses enforce these rules rigorously, with violators subject to severe penalties, including magical censure or exile. These regulations aim to prevent the misuse of magic while maintaining the delicate balance between the houses and the growing influence of industrial technology. Strict regulations govern the use of magic on an industrial scale or in ways that could disrupt societal equilibrium. The magical houses enforce these rules rigorously, with violators subject to severe penalties, including magical censure or exile. These regulations aim to prevent the misuse of magic while maintaining the delicate balance between the houses and the growing influence of industrial technology.
 +
 +===== Airship rules =====
 +
 +[[dnd:airship|Airship Combat System]]
  
dnd.1738538691.txt.gz · Last modified: 2025/02/02 15:24 by corran

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