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dnd:jazel:arbor

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dnd:jazel:arbor [2025/02/01 20:24] corrandnd:jazel:arbor [2025/02/02 00:10] (current) – [Industry] corran
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 ===== Industry ===== ===== Industry =====
 +==== Agriculture & Horticulture: ====
 + Arbor is the primary provider of food, medicinal herbs, and plant-based materials. Their expertise in verdancy magic allows for year-round cultivation and the growth of rare and magical plants.
 +
 +==== Necromancy-Based Services: ====
 +This includes a range of industries from funerary services to necromantic research and development. Arbor also has a strong business in creating undead labor forces for tasks that require durability and endurance.
 +
 +==== Environmental Management & Waste Processing: ====
 + Arbor’s focus on growth includes sustainable waste management practices, transforming refuse into fertile soil or even reanimated materials.
 +
 ==== Trade Goods ==== ==== Trade Goods ====
  
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 ==== House of Growth ===== ==== House of Growth =====
-The ruling family of Arbor, House Growth ensures the city's food productionhealing, and environmental sustainability+The [[dnd:houses:growth|House of Growth]] is the most powerful politicalmagical, and economic force in Arbor. As the house of the dominant magic in Arbor, they wield unparalleled authority in the city.
  
 ==== The Mage’s Guild  ==== ==== The Mage’s Guild  ====
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 Beneath Arbor’s prosperous surface lies **REDACTED** Beneath Arbor’s prosperous surface lies **REDACTED**
  
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dnd/jazel/arbor.1738470286.txt.gz · Last modified: 2025/02/01 20:24 by corran

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