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dnd:jazel:arbor

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dnd:jazel:arbor [2025/02/01 19:54] – [House Of Growth] corrandnd:jazel:arbor [2025/02/02 00:10] (current) – [Industry] corran
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 ===== Industry ===== ===== Industry =====
 +==== Agriculture & Horticulture: ====
 + Arbor is the primary provider of food, medicinal herbs, and plant-based materials. Their expertise in verdancy magic allows for year-round cultivation and the growth of rare and magical plants.
 +
 +==== Necromancy-Based Services: ====
 +This includes a range of industries from funerary services to necromantic research and development. Arbor also has a strong business in creating undead labor forces for tasks that require durability and endurance.
 +
 +==== Environmental Management & Waste Processing: ====
 + Arbor’s focus on growth includes sustainable waste management practices, transforming refuse into fertile soil or even reanimated materials.
 +
 ==== Trade Goods ==== ==== Trade Goods ====
  
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 ===== Key Organizations ===== ===== Key Organizations =====
 +
 +Arbor is a city of **prosperity and tension**, where traditional magic, industrial progress, and necromantic practices compete for dominance. Each faction holds a vital role in the city's balance, but their conflicting visions for the future of Arbor threaten to unravel its delicate harmony.
 +
 +==== House of Growth =====
 +The [[dnd:houses:growth|House of Growth]] is the most powerful political, magical, and economic force in Arbor. As the house of the dominant magic in Arbor, they wield unparalleled authority in the city.
 +
 +==== The Mage’s Guild  ====
 +The Mage’s Guild represents the old magical order, maintaining **control over enchanted agriculture, healing magic, and traditional necromantic rites**. They believe magic is the foundation of Arbor’s success and **vehemently oppose Necro-Tech and industrial farming**. While powerful, they are slowly losing their grip as innovation spreads.
 +
 +==== The Laborer’s Union ====
 +The Laborer’s Union fights for **fair wages, mechanized farming, and worker independence from magical aristocracies**. They see technology as a path to liberation, challenging the Mage’s Guild and House of Growth’s **monopoly over labor and food production**. Their push for **Necro-Tech automation** is both **revolutionary and dangerous**, with many fearing that unchecked industrialization could disrupt the city’s fragile ecosystem.
 +
 +==== The Necromantic Faction ====
 +**REDACTED**
 +
 +==== The Necro-Tech Guild ====
 +**REDACTED**
 +
 +==== **REDACTED** ====
 +Beneath Arbor’s prosperous surface lies **REDACTED**
 +
 +==== **REDACTED**====
 +**REDACTED**
 +==== **REDACTED**====
 +**REDACTED**
 +==== **REDACTED** ====
 +**REDACTED**
 +==== **REDACTED** ====
 +**REDACTED**
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dnd/jazel/arbor.1738468445.txt.gz · Last modified: 2025/02/01 19:54 by corran

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