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dnd:jazel:arbor [2025/02/01 19:50] – [Key Organizations] corrandnd:jazel:arbor [2025/02/02 00:10] (current) – [Industry] corran
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 ===== Industry ===== ===== Industry =====
-==== Trade Goods ====+==== Agriculture & Horticulture: ==== 
 + Arbor is the primary provider of food, medicinal herbs, and plant-based materials. Their expertise in verdancy magic allows for year-round cultivation and the growth of rare and magical plants.
  
 +==== Necromancy-Based Services: ====
 +This includes a range of industries from funerary services to necromantic research and development. Arbor also has a strong business in creating undead labor forces for tasks that require durability and endurance.
  
-==== Patriarch Thorne Verdant (Head of the House) ==== +==== Environmental Management & Waste Processing: ==== 
-A wise and calm leader, Thorne has guided the House of Growth for decades, always focusing on the long-term prosperity of Arbor. His understanding of the cycles of life and death is unparalleled.+ Arbor’s focus on growth includes sustainable waste management practices, transforming refuse into fertile soil or even reanimated materials. 
 + 
 +==== Trade Goods ====
  
  
-==== Briar Verdant (Heir): ==== 
-  
-Thorne’s daughter, who specializes in healing magic. She is well-respected for her dedication to the health of Arbor’s citizens and is seen as a natural successor to her father. 
  
-==== Willow Verdant: ==== 
-  
-Thorne’s younger brother, who oversees the city’s agricultural efforts. He is known for his practical approach to farming and his ability to coax even the most stubborn crops to grow. 
 ===== Key Organizations ===== ===== Key Organizations =====
  
-==== House Of Growth ====+Arbor is a city of **prosperity and tension**, where traditional magic, industrial progress, and necromantic practices compete for dominance. Each faction holds a vital role in the city's balance, but their conflicting visions for the future of Arbor threaten to unravel its delicate harmony. 
 + 
 +==== House of Growth ====
 +The [[dnd:houses:growth|House of Growth]] is the most powerful political, magical, and economic force in Arbor. As the house of the dominant magic in Arbor, they wield unparalleled authority in the city. 
 + 
 +==== The Mage’s Guild  ==== 
 +The Mage’s Guild represents the old magical order, maintaining **control over enchanted agriculture, healing magic, and traditional necromantic rites**. They believe magic is the foundation of Arbor’s success and **vehemently oppose Necro-Tech and industrial farming**. While powerful, they are slowly losing their grip as innovation spreads. 
 + 
 +==== The Laborer’s Union ==== 
 +The Laborer’s Union fights for **fair wages, mechanized farming, and worker independence from magical aristocracies**. They see technology as a path to liberation, challenging the Mage’s Guild and House of Growth’s **monopoly over labor and food production**. Their push for **Necro-Tech automation** is both **revolutionary and dangerous**, with many fearing that unchecked industrialization could disrupt the city’s fragile ecosystem. 
 + 
 +==== The Necromantic Faction ==== 
 +**REDACTED** 
 + 
 +==== The Necro-Tech Guild ==== 
 +**REDACTED** 
 + 
 +==== **REDACTED** ==== 
 +Beneath Arbor’s prosperous surface lies **REDACTED** 
 + 
 +==== **REDACTED**==== 
 +**REDACTED** 
 +==== **REDACTED**==== 
 +**REDACTED** 
 +==== **REDACTED** ==== 
 +**REDACTED** 
 +==== **REDACTED** ==== 
 +**REDACTED** 
 + 
 + 
 + 
 + 
  
  
dnd/jazel/arbor.1738468228.txt.gz · Last modified: 2025/02/01 19:50 by corran

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