dnd:jazel:arbor
Differences
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| dnd:jazel:arbor [2025/02/01 19:50] – [House of Growth] corran | dnd:jazel:arbor [2025/02/02 00:10] (current) – [Industry] corran | ||
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| ===== Industry ===== | ===== Industry ===== | ||
| - | ==== Trade Goods ==== | + | ==== Agriculture & Horticulture: |
| + | Arbor is the primary provider of food, medicinal herbs, and plant-based materials. Their expertise in verdancy magic allows for year-round cultivation and the growth of rare and magical plants. | ||
| + | ==== Necromancy-Based Services: ==== | ||
| + | This includes a range of industries from funerary services to necromantic research and development. Arbor also has a strong business in creating undead labor forces for tasks that require durability and endurance. | ||
| - | ==== Patriarch Thorne Verdant (Head of the House) | + | ==== Environmental Management & Waste Processing: |
| - | A wise and calm leader, Thorne has guided the House of Growth for decades, always focusing on the long-term prosperity of Arbor. | + | Arbor’s focus on growth includes sustainable waste management practices, transforming refuse into fertile soil or even reanimated materials. |
| + | |||
| + | ==== Trade Goods ==== | ||
| - | ==== Briar Verdant (Heir): ==== | ||
| - | |||
| - | Thorne’s daughter, who specializes in healing magic. She is well-respected for her dedication to the health of Arbor’s citizens and is seen as a natural successor to her father. | ||
| - | ==== Willow Verdant: ==== | ||
| - | |||
| - | Thorne’s younger brother, who oversees the city’s agricultural efforts. He is known for his practical approach to farming and his ability to coax even the most stubborn crops to grow. | ||
| ===== Key Organizations ===== | ===== Key Organizations ===== | ||
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| + | Arbor is a city of **prosperity and tension**, where traditional magic, industrial progress, and necromantic practices compete for dominance. Each faction holds a vital role in the city's balance, but their conflicting visions for the future of Arbor threaten to unravel its delicate harmony. | ||
| + | |||
| + | ==== House of Growth ===== | ||
| + | The [[dnd: | ||
| + | |||
| + | ==== The Mage’s Guild ==== | ||
| + | The Mage’s Guild represents the old magical order, maintaining **control over enchanted agriculture, | ||
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| + | ==== The Laborer’s Union ==== | ||
| + | The Laborer’s Union fights for **fair wages, mechanized farming, and worker independence from magical aristocracies**. They see technology as a path to liberation, challenging the Mage’s Guild and House of Growth’s **monopoly over labor and food production**. Their push for **Necro-Tech automation** is both **revolutionary and dangerous**, | ||
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| + | ==== The Necromantic Faction ==== | ||
| + | **REDACTED** | ||
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| + | ==== The Necro-Tech Guild ==== | ||
| + | **REDACTED** | ||
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| + | ==== **REDACTED** ==== | ||
| + | Beneath Arbor’s prosperous surface lies **REDACTED** | ||
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dnd/jazel/arbor.1738468202.txt.gz · Last modified: 2025/02/01 19:50 by corran
