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dnd:jazel:arbor [2025/02/01 19:49] – [House of Growth] corrandnd:jazel:arbor [2025/02/02 00:10] (current) – [Industry] corran
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 ===== Industry ===== ===== Industry =====
 +==== Agriculture & Horticulture: ====
 + Arbor is the primary provider of food, medicinal herbs, and plant-based materials. Their expertise in verdancy magic allows for year-round cultivation and the growth of rare and magical plants.
 +
 +==== Necromancy-Based Services: ====
 +This includes a range of industries from funerary services to necromantic research and development. Arbor also has a strong business in creating undead labor forces for tasks that require durability and endurance.
 +
 +==== Environmental Management & Waste Processing: ====
 + Arbor’s focus on growth includes sustainable waste management practices, transforming refuse into fertile soil or even reanimated materials.
 +
 ==== Trade Goods ==== ==== Trade Goods ====
-===== House of Growth ===== 
-//"From life to decay, from decay to life — growth is eternal."//  
  
-The House of Growth is the most powerful family in Arbor, responsible for agriculture, healing, and waste management. They rule the city through their control over the Council of Arbor, ensuring that the city's prosperity continues. Their magic is a unique fusion of Verdancy (life magic) and Necromancy, which they use to cultivate crops, heal the sick, and recycle waste back into the ecosystem. 
  
-They are deeply respected by farmers, healers, and druids, but also feared by those who see their grip on power as too tight. Despite their benevolent reputation, their control of Arbor’s food supply and health infrastructure gives them immense political leverage, making them one of the strongest families in the Jazel Empire. 
  
-They ensure the city is well-fed and healthyusing their deep knowledge of verdancy and necromancy magic to cultivate cropsheal the sick, and manage the natural cycle of life and death. The House is also responsible for maintaining the balance between life and decayensuring that Arbor remains lush and fertile+===== Key Organizations ===== 
 + 
 +Arbor is a city of **prosperity and tension**, where traditional magic, industrial progress, and necromantic practices compete for dominance. Each faction holds a vital role in the city's balancebut their conflicting visions for the future of Arbor threaten to unravel its delicate harmony. 
 + 
 +==== House of Growth ===== 
 +The [[dnd:houses:growth|House of Growth]] is the most powerful political, magical, and economic force in Arbor. As the house of the dominant magic in Arborthey wield unparalleled authority in the city. 
 + 
 +==== The Mage’s Guild  ==== 
 +The Mage’s Guild represents the old magical order, maintaining **control over enchanted agriculture, healing magic, and traditional necromantic rites**. They believe magic is the foundation of Arbor’s success and **vehemently oppose Necro-Tech and industrial farming**While powerful, they are slowly losing their grip as innovation spreads. 
 + 
 +==== The Laborer’s Union ==== 
 +The Laborer’s Union fights for **fair wages, mechanized farming, and worker independence from magical aristocracies**. They see technology as a path to liberation, challenging the Mage’s Guild and House of Growth’s **monopoly over labor and food production**. Their push for **Necro-Tech automation** is both **revolutionary and dangerous**with many fearing that unchecked industrialization could disrupt the city’s fragile ecosystem. 
 + 
 +==== The Necromantic Faction ==== 
 +**REDACTED** 
 + 
 +==== The Necro-Tech Guild ==== 
 +**REDACTED** 
 + 
 +==== **REDACTED** ==== 
 +Beneath Arbor’s prosperous surface lies **REDACTED** 
 + 
 +==== **REDACTED**==== 
 +**REDACTED** 
 +==== **REDACTED**==== 
 +**REDACTED** 
 +==== **REDACTED** ==== 
 +**REDACTED** 
 +==== **REDACTED** ==== 
 +**REDACTED** 
 + 
 + 
  
-==== Patriarch Thorne Verdant (Head of the House) ==== 
-A wise and calm leader, Thorne has guided the House of Growth for decades, always focusing on the long-term prosperity of Arbor. His understanding of the cycles of life and death is unparalleled. 
  
  
-==== Briar Verdant (Heir): ==== 
-  
-Thorne’s daughter, who specializes in healing magic. She is well-respected for her dedication to the health of Arbor’s citizens and is seen as a natural successor to her father. 
  
-==== Willow Verdant: ==== 
-  
-Thorne’s younger brother, who oversees the city’s agricultural efforts. He is known for his practical approach to farming and his ability to coax even the most stubborn crops to grow. 
-===== Key Organizations ===== 
dnd/jazel/arbor.1738468168.txt.gz · Last modified: 2025/02/01 19:49 by corran

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