dnd:jazel:arbor
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| dnd:jazel:arbor [2025/02/01 19:49] – [House of Growth] corran | dnd:jazel:arbor [2025/02/02 00:10] (current) – [Industry] corran | ||
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| ===== Industry ===== | ===== Industry ===== | ||
| + | ==== Agriculture & Horticulture: | ||
| + | Arbor is the primary provider of food, medicinal herbs, and plant-based materials. Their expertise in verdancy magic allows for year-round cultivation and the growth of rare and magical plants. | ||
| + | |||
| + | ==== Necromancy-Based Services: ==== | ||
| + | This includes a range of industries from funerary services to necromantic research and development. Arbor also has a strong business in creating undead labor forces for tasks that require durability and endurance. | ||
| + | |||
| + | ==== Environmental Management & Waste Processing: ==== | ||
| + | | ||
| + | |||
| ==== Trade Goods ==== | ==== Trade Goods ==== | ||
| - | ===== House of Growth ===== | ||
| - | //" | ||
| - | The House of Growth is the most powerful family in Arbor, responsible for agriculture, | ||
| - | They are deeply respected by farmers, healers, and druids, but also feared by those who see their grip on power as too tight. Despite their benevolent reputation, their control of Arbor’s food supply and health infrastructure gives them immense political leverage, making them one of the strongest families in the Jazel Empire. | ||
| - | They ensure the city is well-fed | + | ===== Key Organizations ===== |
| + | |||
| + | Arbor is a city of **prosperity | ||
| + | |||
| + | ==== House of Growth ===== | ||
| + | The [[dnd: | ||
| + | |||
| + | ==== The Mage’s Guild ==== | ||
| + | The Mage’s Guild represents the old magical order, maintaining **control over enchanted agriculture, | ||
| + | |||
| + | ==== The Laborer’s Union ==== | ||
| + | The Laborer’s Union fights | ||
| + | |||
| + | ==== The Necromantic Faction ==== | ||
| + | **REDACTED** | ||
| + | |||
| + | ==== The Necro-Tech Guild ==== | ||
| + | **REDACTED** | ||
| + | |||
| + | ==== **REDACTED** ==== | ||
| + | Beneath | ||
| + | |||
| + | ==== **REDACTED**==== | ||
| + | **REDACTED** | ||
| + | ==== **REDACTED**==== | ||
| + | **REDACTED** | ||
| + | ==== **REDACTED** ==== | ||
| + | **REDACTED** | ||
| + | ==== **REDACTED** ==== | ||
| + | **REDACTED** | ||
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| - | ==== Patriarch Thorne Verdant (Head of the House) ==== | ||
| - | A wise and calm leader, Thorne has guided the House of Growth for decades, always focusing on the long-term prosperity of Arbor. His understanding of the cycles of life and death is unparalleled. | ||
| - | ==== Briar Verdant (Heir): ==== | ||
| - | |||
| - | Thorne’s daughter, who specializes in healing magic. She is well-respected for her dedication to the health of Arbor’s citizens and is seen as a natural successor to her father. | ||
| - | ==== Willow Verdant: ==== | ||
| - | |||
| - | Thorne’s younger brother, who oversees the city’s agricultural efforts. He is known for his practical approach to farming and his ability to coax even the most stubborn crops to grow. | ||
| - | ===== Key Organizations ===== | ||
dnd/jazel/arbor.1738468168.txt.gz · Last modified: 2025/02/01 19:49 by corran
