dnd:airship
Differences
This shows you the differences between two versions of the page.
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| dnd:airship [2025/09/07 09:41] – corran | dnd:airship [2025/09/13 23:48] (current) – [Critical Hits] corran | ||
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| * On a critical hit, **double the dice damage** (not the flat bonus). | * On a critical hit, **double the dice damage** (not the flat bonus). | ||
| * The attacker may also choose to force a **Hardpoint Check** (11+ = system worsens). | * The attacker may also choose to force a **Hardpoint Check** (11+ = system worsens). | ||
| - | * Critical hits feel dangerous: they can bypass hull attrition and cripple enemy systems. | + | * Critical hits are intended to be spiky and dangerous: they can bypass hull attrition and cripple enemy systems. |
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dnd/airship.1757263290.txt.gz · Last modified: 2025/09/07 09:41 by corran
