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dnd:airship [2025/09/07 09:41] corrandnd:airship [2025/09/13 23:48] (current) – [Critical Hits] corran
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   * On a critical hit, **double the dice damage** (not the flat bonus).     * On a critical hit, **double the dice damage** (not the flat bonus).  
   * The attacker may also choose to force a **Hardpoint Check** (11+ = system worsens).     * The attacker may also choose to force a **Hardpoint Check** (11+ = system worsens).  
-  * Critical hits feel dangerous: they can bypass hull attrition and cripple enemy systems.  +  * Critical hits are intended to be spiky and dangerous: they can bypass hull attrition and cripple enemy systems.  
  
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dnd/airship.1757263290.txt.gz · Last modified: 2025/09/07 09:41 by corran

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